![]() The difference in character performance can be very noticeable - forgetting to disable it can spell disaster for tough battles. Training: Lowers the party's combat abilities in order to receive increased EXP.If someone without both Listening and Rhythm Sense attempts this, the music will play without issue, but its effects will either be nonexistent or reversed (easily seen with the violin song "Goddess's Arrival", which is supposed to increase creation success rate). Music: Playing songs that provide various effects while active.If someone without the Animal Instincts talent attempts this, the effect can be random (most often an attempt to reduce encounters will drive them up instead, leading to a frustrating experience). Scouting: The ability to alter the random encounter rate.Cooking for food, Crafting for accessories, Customization for weapons) however there are some subtle traps, primarily in trying to use a Specialty on a character that lacks the required talent(s). With the proper knowledge, they can be manipulated to produce almost anything the player wants, (e.g. ![]() Specialties (combinations of skills) can provide immense utility.If they intend to reach the maximum level of 255 (which is mostly done for fun), investing at level 244 and higher will provide the most total EXP saved. Whenever the player decides to use it, it is best to increase it only once in between character levels. ![]() Like Piety, this skill is more effective the longer a player waits to invest, but smart use can also help cut down on mid-game grinding for level or SP benchmarks. Each time the character's Effort level increases, the experience they need to reach their next level (and only that next level) is reduced by half. Effort: Based on its description of reducing experience needed to level up, this would seem to be one of the most powerful skills in the game, but it is misleading.Because the bonus is random, and very high levels are rarely reached in normal play, it is safe to ignore this skill in most contexts. This bonus is percentage-based, and therefore more powerful when the character is already at a high level. Piety: Randomly raises one of the character's stats each time the skill level increases.Nothing truly exceptional is available, however it can be abused to get some reasonably valuable accessories or high level crafting materials earlier than otherwise possible. ESP: Grants the player one random item out of several each time the skill level increases.This can be done on every character individually, making it a good investment for characters that the the player has no intention of using otherwise. ![]()
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