The next day we added a second dance mat. Then two weeks ago, I got my first try at "Dance Dance Revolution." "It sounds like one of those things you'll play with for a day and never touch again." "Eh," I said dismissively to my 8-year-old. If you don't count a brief and engrossing fascination with "Pong" around Christmas 1975, my general interest in video games could safely be described as nominal and my playing ability worse. A dance pattern scrolls on the screen, and you have to match it with your feet on the mat. ![]() A video game you play not with the usual handheld controller but with a touch-sensitive mat on the floor. Then one day the junior member of the household began clamoring for it. Six weeks ago, I'd never even heard of this game. Complete Atmel Studio 6 Project (For ATmega8 running 16MHz) (Load the file KeyboardTest.HELLO, my name is Caroline, and I'm addicted to "Dance Dance Revolution.".Schematic for ATmega8 and PC Keyboard Interface. Connect the keyboard and LCD as per the schematic.Set LOW Fuse as 0xFF and HIGH Fuse as 0xC9.A hex file will be generated inside Debug folder inside the project folder.Using solution explorer open the file KeyboardTest.c (the main file of project) and copy/paste the above code.Under AVR GNU Linker / Libraries -> Library search path add the lib/kb folder to the search path list.Hit Alt + F7 to bring the project option dialog. ![]()
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